Design Process


First we wanted to improve the movement of the cuttlefish. Since the forward movement was effected by the 

Before we start with the game we analyzed the game:

  • Food collecting game
  • Player emulates a cuttlefish swimming through the sea
  • The cuttlefish spins

And Things that we want to change:

  • Score: change it to how many little clams is left to collect
  • Holding space will allow you to shoot further
    • When space is pressed in that direction, it will not spin
    • There will be a bit of drag
  • Take away size increase

Things to add:

  • Health: when you get too small you’ll disappear
  • Obstacles 
    • Bubble: if it pops you get blasted off, maybe if you’re inside of it you will not spin
    • Jellyfish: bounces you on the top, zaps you on the bottom
    • Anemone: portal to the next stage

Playtest notes/iteration recommendation:

  • Movement - hold and release to move && more force on the movement
  • Variety of obstacles
  • The size of paths/places are varied so that they are limited to pass through narrow places as they grow up
  • More particles effects (juiciness)\
  • Time score instead of number of collected squid score
  • Something to avoid (if the player hit it penalty them with minus scores) 
  • More ocean vibe 
  • UI 
  • Moving obstacles?
  • Stop the rotation when the player is moving forward
  • When size increases → the mass increases

The Cuttle Fishin’ 2: The New World

  •  Connecting Scenes by Collection of clams
  • Anemone portal code in place when total squids is reached in a stage: waiting 2 seconds before moving to the next scene
    • Currently no sprite
    • When the player has collected all the squids, the portal will appear (possible anim?)
    • When the player collides with portal (possible anim?)
    • Possible Player Anim (player fades away when touching the portal)
  • Environment Design: seaweed, corals, rocks, fish, rock walls, 
  • Obstacles → blowfish (poison) = color change & move slower 
  • Level Design
    • FIrst Level → jellyfish
    • Second Level → jellyfish & bubbles
    • Third → blowfish(move side to side) & jellyfish & bubbles(move up and down)

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