Design Process
Cuttle Fishin' 2 : The New World » Devlog
First we wanted to improve the movement of the cuttlefish. Since the forward movement was effected by the
Before we start with the game we analyzed the game:
- Food collecting game
- Player emulates a cuttlefish swimming through the sea
- The cuttlefish spins
And Things that we want to change:
- Score: change it to how many little clams is left to collect
- Holding space will allow you to shoot further
- When space is pressed in that direction, it will not spin
- There will be a bit of drag
- Take away size increase
Things to add:
- Health: when you get too small you’ll disappear
- Obstacles
- Bubble: if it pops you get blasted off, maybe if you’re inside of it you will not spin
- Jellyfish: bounces you on the top, zaps you on the bottom
- Anemone: portal to the next stage
Playtest notes/iteration recommendation:
- Movement - hold and release to move && more force on the movement
- Variety of obstacles
- The size of paths/places are varied so that they are limited to pass through narrow places as they grow up
- More particles effects (juiciness)\
- Time score instead of number of collected squid score
- Something to avoid (if the player hit it penalty them with minus scores)
- More ocean vibe
- UI
- Moving obstacles?
- Stop the rotation when the player is moving forward
- When size increases → the mass increases
The Cuttle Fishin’ 2: The New World
- Connecting Scenes by Collection of clams
- Anemone portal code in place when total squids is reached in a stage: waiting 2 seconds before moving to the next scene
- Currently no sprite
- When the player has collected all the squids, the portal will appear (possible anim?)
- When the player collides with portal (possible anim?)
- Possible Player Anim (player fades away when touching the portal)
- Environment Design: seaweed, corals, rocks, fish, rock walls,
- Obstacles → blowfish (poison) = color change & move slower
- Level Design
- FIrst Level → jellyfish
- Second Level → jellyfish & bubbles
- Third → blowfish(move side to side) & jellyfish & bubbles(move up and down)
Cuttle Fishin' 2 : The New World
Let's swim around the ocean with only the space bar!
Status | Released |
Authors | ysong, Michelle Tu |
Tags | 2D, calm |
More posts
- PostmortemFeb 13, 2020
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