Design Process
Purr-amid » Devlog
Initial Ideas:
- Side scroller game? rhythm game?
- Angry bird thing?
- Cannon-ball type game (aim into a certain direction as it moves)
- Typing on stuff as it falls, rhythm game? (difficulty ramps up with each stage, should build up to b faster)
- Chef game, side scroller (Making meat stew: Mechanic: Cutting ingredients)
- Pizza - putting ingredients on the pizza as your hand moves
- Burger - piling ingredients up until the stack falls
- Stacking cats, UFO dropping cats
- Prototype: dropping rectangular sprites with 2D box colliders, box at the top moving back and forth, rectangular sprites drop from that box
Comments from Playtesters
- Negative point when cat flies away
- Maybe bonus cats when they get fish
- For future iteration = add enemy (chick flying slowly towards the cat tower & shoot cat to knock the chick out of the purr-amid)
- For bathtub scene - bounciness decreases when cats are stacked so code them in a way that bounciness will stay
- What if one of the obstacles/distractions is a fish/cat toy/etc so that some cats are attracted to the obstacles and move out of the purr-amid.
- Cute art style
Leave a comment
Log in with itch.io to leave a comment.