Playtests


First Playtesting Questions:

  1. Who do you want to play this game with and why?
    1. Prefers games with team work involved has to talk to someone
  2. (something about level design)
    1. Depends where you are. More enemies will be cool 
  3. is/was the puzzle too hard to solve?
  4. (something about controls)
  5. Would you be able to find what’s your special ability right away? 
  6. Do the controls make sense? (in terms of where it’s place and the speed of the player
    1. Feels sluggish 
  7. What was the most frustrating part of the game?
  8. What was your favorite part of the game?

First Playtest Notes:

  • The players talk to each other
  • Thinks shoots green box or each other 
  • Maybe there is another signifier
  • No issue with him touching the enemy
  • Fix spawn point of the player’s bullet
  • Family oriented visuals 
  • Visual clue for each ability 
  • Fix movement - feels sluggish
  • More visual significant
  • Will play with family and friends due to the humble sprites + coop game
  • Animation would be good

Playtesters names:

  • Avneesh Sarwate 
  • Sam bellamy
  • Travis Carr

Playtester Pictures:

 


Second Playtest notes:

  1. While playtesting players were communicating about their special powers - this could be indicated with words or labels unless there is a proper tutorial room
  2. Players were confused with their goal.
  3. Order of operations of players on how to solve each puzzle
  4. Stage the obstacles in order to teach the players their special abilities
  5. Frog should be fixed
  6. Washer was visually more attractive than boxes - should reverse the visual hierarchies
  7. Bottles are a bit ambiguous - since it is an interactable object, players thought it is valuable to the gameplay
  8. Put the wall collider bit up
  9. In terms of the progress of the level design - increase the complexity while teaching more
  10. Give some task to do when one player is solving the puzzle
  11. The story is dark but visual is too light(enemy does not look threatening) so add the emotion on the scene with lights and sounds.

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